You are at 3DArtViz.com, 3D Art & Visualization, Franklin Ponceoyola's online portfolio as a Senior 3D and Technical Artist.
Choose a demo‑video clicking on one of the cards below. If you're tech savvy, visit the Skills chapter to see real production case studies and workflow breakdowns.
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Senior 3D Artist Demos
Character Demo
Watch real production characters, from modeling and rigging to rendering.
Environment Demo
Discover environment creation methods, from CAD to compositing VFX.
Props Demo
See solutions for props production, from drawing schematics to XReality.
Technical Artist Demo
Technical Artist Demo
Watch workflow demos for real and render‑time programming, using C++, Blueprints for Unreal Engine, and Python for Maya.
2D Artist Demo
2D Artist Demo
See drawing and painting characters, environments, and props for analog and digital asset development.
Management Demo
Management Demo
Find organizational solutions for real production cases and collaboration tools.
Demos
A collection of demos for 3D production pipelines and programming.
If you're tech savvy, visit the Skills chapter to see real production case studies and industry insights.
Senior 3D Artist Demos
Watch examples of workflows from the 3D production pipeline, sorted by asset type.
Character Demo
Watch real production characters, from modeling and rigging to rendering.
If you are tech savvy, visit the Senior 3D Artist Character Skills articles or click on any of the links below:
Character case studies
Sculpting Human Body
Modeling a human body using ZSpheres, retopologizing mesh and opening UVW in Maya. Sculpting micro-detail in ZBrush. Exporting normal and displacement maps.
Rigging Human Body
Rigging a human body using animator friendly rigging in Maya. Torso, spine, FK/IK, neck, head, pose, fixed elbow, hand, reverse foot, independent pivots.
Grooming Human Head
Grooming a human head using XGen in Maya, linking geometry to descriptions, simulating, caching, applying shaders, rendering and compositing.
Skinning Human Body
Skinning a whole human body using Maya Muscle, attaching muscles to joints in Maya, using them as influence objects, and mixing blendShapes.
Texturing Character
Texturing a character for render time by opening UVW in Maya, hand painting and extracting PBR textures in Substance Designer/Painter, rendering EXR.
Skinning Facial Expressions
Using skinning for facial expressions, through quad retopology, minimum Maya joints, importing and combining expressions sculpted in ZBrush.
Modeling Mechanic Char.
Modeling a mechanic character with automatic edge loops with ZRemesher, importing as OBJ into Maya, and sculpting detail in ZBrush.
Sculpting Human Head
Sculpting basic detail in ZBrush, applying retopology in Maya using Quad Draw and re-importing into ZBrush for micro detail.
Rigging Human Head
Rigging a human head with FK/IK minimal joints, creating a user interface, and combining blendShapes to match an expressions sheet.
Maya Muscle for Skinning
Simulating Maya Muscle on a rigged human character, using them as deformers on skinning and letting it drive Maya Nucleus nHair and nCloth.
Simulating Clothes
Simulating clothes using nCloth in Maya. Mesh with motion capture drives dress & necklace. Cached shirt simulation drives a vest.
Reconstructing Photo-grammetry
Reconstructing, repairing, and cleaning up photogrammetry scan, using ZBrush Dynamesh and ZRemesher to open UVW and clean up textures.
Environment Demo
Discover environment creation methods, from CAD to compositing VFX.
If you are tech savvy, visit the Senior 3D Artist Environment Skills articles or click on any of the links below:
Environment case studies
Modeling Exterior Env.
Modeling exterior environment for render time by drawing CAD floor plans and elevations, extruding quads in Maya.
Texturing Buildings
Texturing buildings for real time environment, modeling and UVW in 3DS Max, hand painting textures, applying to materials.
Modeling Level Geometry
Modeling real time level geometry using CAD floor plans and elevations, blocking out meshes and adding details in 3D Studio Max with booleans and stacks.
Modeling Arch. Interior
Modeling architectonic interior, drawing CAD floor plan and elevations, modeling rooms and furniture using quad extrusions and NURBS in Maya.
Rendering Interior Env.
Rendering an interior environment through animatics and concept, HDRI lighting, texturing, simulating VFX with Maya Nucleus, rendering EXR, Nuke comp.
VFX for Environment
Simulating nParticles and force fields in Maya for an exterior environment including wind on vegetation, air particles, volumetric lights and water.
Props Demo
See solutions for props production, from drawing schematics to XReality.
If you are tech savvy, visit the Senior 3D Artist Props Skills articles or click on any of the links below:
Props case studies
Modeling XReality Prop
Modeling prop glasses assets for an augmented reality app. 3D scanning, adding retopology with Quad Draw in Maya, and setting up with Python tool.
Modeling Prop
Modeling a prop hand grenade asset through references, templates, schematics, modular polygons & UVW in Maya. Sculpting detail in ZBrush.
Rendering Prop
Rendering and Compositing a Prop Asset Skateboard Bag, Using Maya, ZBrush, Mental Ray, EXR, and Nuke.
VFX Workflow
Letting animated characters drive VFX using Maya Nucleus, including flexible cables, molten metal, smoke, sparks, and optical effects.
Technical Artist Demo
Watch workflow demos for real and render‑time programming, using C++, Blueprints for Unreal Engine, and Python for Maya.
Technical Art case studies
If you are tech savvy, visit the Technical Artist Skills articles or click on any of the links below:
Programming interaction
The C++ Interface is able to identify when the player picks up an item, adds to the counter, loops remaining and sends delegates when all collected.
Implementing C++ Interface
The C++ interface becomes active when overlapping items, sends delegates when the player clicks the āEā key, modifying the environment and other actors.
Delegates for UI & Gameplay
Using delegates sent by the interface to push text updates in the User Interface and trigger behaviors in the environment, like opening doors.
Adding Input Action in C++
Using the existing C++ third person character syntax to create an additional input action binding on UProperties, protected functions, and source.
Programming Gameplay C++
Programming interaction for gameplay in C++ for Unreal Engine, using an interface, delegates and 2 bases for pickups and doors.
Programming Python Tool
Programming an automation tool for Maya using Python to sort unnamed meshes into a conventional hierarchy in outliner by renaming and resetting pivots.
2D Artist Demo
See drawing and painting characters, environments, and props for analog and digital asset development.
2D Art case studies
If you are tech savvy, visit the 2D Artist Skills articles or click on any of the links below:
Digital Painting for Concept
Using digital painting as a technique for rendering concept artwork, using hand painted layers, blending modes and compositing principles.
Live Portrait & Nude Drawing
Live portrait and nude drawing and sculpting samples from different workshops in Berlin and Barcelona, using different techniques, including wooden pen.
Sketching Exercises
Sketching exercises made with pencils, using photographic references to improve drawing skills. Showing landscape, architecture, still life and process.
Character Sheet for Video Game
Character sheet example from a video game project, including silhouettes, poses, expressions, clothes and gear, variations, turnaround and 3D block out.
Level Layout for Video Game
Drawing a Level layout for a video game as part of the pre production process, using CAD floor plans and elevations and blocking out the level in 3D.
Management Demo
Find organizational solutions for real production cases and collaboration tools.
Management case studies
If you want to see detailed management examples from real production cases, visit the Management Skills articles or click on one of the links below:
Guidelines for Real Time
Establishing guidelines for a real time 3D production pipeline. Research, One Page Design, developing environment, characters and programming interaction.
Developing 3D Pipeline
Writing a 3D production pipeline for render time using pre-production, production, and post-production, including modeling, VFX, and compositing.
Mentoring Video Tutorials
Series of tutorial videos for junior colleagues, training on modeling, rigging and texturing assets for an augmented reality app using Maya.
Prototyping Modeling Tool
Prototyping a prop glasses modeling tool based on Maya rigging. Defining a standard workflow from existing modeling pipeline.