How did I deal with…

Mentoring Using Video Tutorials

Working as a senior 3D Artist in a company that makes an augmented reality app for selling glasses online, my manager is asking me to make a series of video tutorials, making the pipeline familiar to new junior colleagues.
These are some samples from the final videos:

Tutorial sample 1 Tutorial sample 2 Tutorial sample 1 Tutorial sample 2
Tutorial samples.

I'm confronting this task by implementing the following steps:

Schematics

First of all, I am drawing schematics of the pipeline to get an overview and make clear distinctions. We're using a library of meshes and sometimes we just need to retouch them.

Retopology process Retopology process Retopology process
Retopology process schematics.

Setting up STL

With my schematics ready, I am writing a screenplay, containing written messages on screen to give the colleagues some hints.
I'm choosing one single example of a refined asset and making it again from the scratch, recording my screen.
The first workflow's aim is to set up the scan properly:

Adapting eyewires

Once the template is in position (i.e. centered, right size, toggling horizontal temples and vertical eyewires), I'm choosing and importing meshes from the general library (2nd Workflow) and adapting them to the corresponding glasses' scan, starting with the Eyewires (3rd workflow):

Adapting temples

My eyewires are now in position and I'm adapting the temples (4th workflow):

Adding Detail

Adding detail to eyewires (5th workflow):

Adding detail to hinges:

Adding detail to temples:

Opening and reusing UVW

Opening UVW (6th workflow):

Hierarchy tool

When the basic meshes are clean and ready, I am applying an automation tool I wrote to rename and rig them (7th workflow).
The name of my tool is Hierarchy Tool and I wrote it in Python 3 / Maya Commands. I also made a video tutorial to teach the colleagues how to use the tool:

Click on these cards for more Pipeline Descriptions:

Establishing guidelines for real time pipeline
Guidelines for Real Time

Establishing guidelines for a real time 3D production pipeline. Research, One Page Design, developing environment, characters and programming interaction.

Developing 3D production pipeline
Developing 3D Pipeline

Writing a 3D production pipeline for render time using pre-production, production, and post-production, including modeling, VFX, and compositing.

Prototyping modeling tool
Prototyping Modeling Tool

Prototyping a prop glasses modeling tool based on Maya rigging. Defining a standard workflow from existing modeling pipeline.

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