Senior 3D and Technical Artist Demos

You are at 3DArtViz.com, 3D Art & Visualization, Franklin Ponceoyola's online portfolio as a Senior 3D and Technical Artist. Choose a demo‑video clicking on one of the cards below. If you're tech savvy, visit the Skills chapter to see real production case studies and workflow breakdowns. Contact me via e‑mail, DM, call me (Germany) or visit my Contact page. I'm looking forward to hear from you.

Senior 3D Artist Demos

Character demo
Character Demo

Watch real production characters, from modeling and rigging to rendering.

Environment demo
Environment Demo

Discover environment creation methods, from CAD to compositing VFX.

Props demo
Props Demo

See solutions for props production, from drawing schematics to XReality.

Technical
Artist Demo

Technical Artist demo
Technical Artist Demo

Watch workflow demos for real and render‑time programming, using C++, Blueprints for Unreal Engine, and Python for Maya.

2D Artist
Demo

2D Artist demo
2D Artist Demo

See drawing and painting characters, environments, and props for analog and digital asset development.

Management
Demo

Management demo
Management Demo

Find organizational solutions for real production cases and collaboration tools.

Demos

A collection of demos for 3D production pipelines and programming.

If you're tech savvy, visit the Skills chapter to see real production case studies and industry insights.

Senior 3D Artist Demos

Watch examples of workflows from the 3D production pipeline, sorted by asset type.

Character Demo

Watch real production characters, from modeling and rigging to rendering.

If you are tech savvy, visit the Senior 3D Artist Character Skills articles or click on any of the links below:

Character case studies
Sculpting human body
Sculpting Human Body

Modeling a human body using ZSpheres, retopologizing mesh and opening UVW in Maya. Sculpting micro-detail in ZBrush. Exporting normal and displacement maps.

Rigging human body
Rigging Human Body

Rigging a human body using animator friendly rigging in Maya. Torso, spine, FK/IK, neck, head, pose, fixed elbow, hand, reverse foot, independent pivots.

Grooming human head
Grooming Human Head

Grooming a human head using XGen in Maya, linking geometry to descriptions, simulating, caching, applying shaders, rendering and compositing.

Skinning human body
Skinning Human Body

Skinning a whole human body using Maya Muscle, attaching muscles to joints in Maya, using them as influence objects, and mixing blendShapes.

Texturing character
Texturing Character

Texturing a character for render time by opening UVW in Maya, hand painting and extracting PBR textures in Substance Designer/Painter, rendering EXR.

Skinning facial expressions
Skinning Facial Expressions

Using skinning for facial expressions, through quad retopology, minimum Maya joints, importing and combining expressions sculpted in ZBrush.

Modeling mechanic character
Modeling Mechanic Char.

Modeling a mechanic character with automatic edge loops with ZRemesher, importing as OBJ into Maya, and sculpting detail in ZBrush.

Sculpting human head
Sculpting Human Head

Sculpting basic detail in ZBrush, applying retopology in Maya using Quad Draw and re-importing into ZBrush for micro detail.

Rigging human head
Rigging Human Head

Rigging a human head with FK/IK minimal joints, creating a user interface, and combining blendShapes to match an expressions sheet.

Maya Muscle for Skinning
Maya Muscle for Skinning

Simulating Maya Muscle on a rigged human character, using them as deformers on skinning and letting it drive Maya Nucleus nHair and nCloth.

Simulating clothes with nCloth
Simulating Clothes

Simulating clothes using nCloth in Maya. Mesh with motion capture drives dress & necklace. Cached shirt simulation drives a vest.

Reconstructing photogrammetry
Reconstructing Photo-grammetry

Reconstructing, repairing, and cleaning up photogrammetry scan, using ZBrush Dynamesh and ZRemesher to open UVW and clean up textures.

Environment Demo

Discover environment creation methods, from CAD to compositing VFX.

If you are tech savvy, visit the Senior 3D Artist Environment Skills articles or click on any of the links below:

Environment case studies
Modeling exterior environment
Modeling Exterior Env.

Modeling exterior environment for render time by drawing CAD floor plans and elevations, extruding quads in Maya.

Texturing buildings for real time environment
Texturing Buildings

Texturing buildings for real time environment, modeling and UVW in 3DS Max, hand painting textures, applying to materials.

Modeling level geometry
Modeling Level Geometry

Modeling real time level geometry using CAD floor plans and elevations, blocking out meshes and adding details in 3D Studio Max with booleans and stacks.

Modeling architectonic interior
Modeling Arch. Interior

Modeling architectonic interior, drawing CAD floor plan and elevations, modeling rooms and furniture using quad extrusions and NURBS in Maya.

Rendering interior environment
Rendering Interior Env.

Rendering an interior environment through animatics and concept, HDRI lighting, texturing, simulating VFX with Maya Nucleus, rendering EXR, Nuke comp.

Simulating visual effects for environment
VFX for Environment

Simulating nParticles and force fields in Maya for an exterior environment including wind on vegetation, air particles, volumetric lights and water.

Props Demo

See solutions for props production, from drawing schematics to XReality.

If you are tech savvy, visit the Senior 3D Artist Props Skills articles or click on any of the links below:

Props case studies
Modeling prop asset for XReality
Modeling XReality Prop

Modeling prop glasses assets for an augmented reality app. 3D scanning, adding retopology with Quad Draw in Maya, and setting up with Python tool.

Modeling prop asset for video game
Modeling Prop

Modeling a prop hand grenade asset through references, templates, schematics, modular polygons & UVW in Maya. Sculpting detail in ZBrush.

Rendering prop asset
Rendering Prop

Rendering and Compositing a Prop Asset Skateboard Bag, Using Maya, ZBrush, Mental Ray, EXR, and Nuke.

Visual effects workflow
VFX Workflow

Letting animated characters drive VFX using Maya Nucleus, including flexible cables, molten metal, smoke, sparks, and optical effects.

Technical Artist Demo

Watch workflow demos for real and render‑time programming, using C++, Blueprints for Unreal Engine, and Python for Maya.

Technical Art case studies

If you are tech savvy, visit the Technical Artist Skills articles or click on any of the links below:

Programming video game interaction with C++
Programming interaction

The C++ Interface is able to identify when the player picks up an item, adds to the counter, loops remaining and sends delegates when all collected.

Implementing Interface for video game with C++
Implementing C++ Interface

The C++ interface becomes active when overlapping items, sends delegates when the player clicks the ā€œEā€ key, modifying the environment and other actors.

Delegates communicating UI and Gameplay
Delegates for UI & Gameplay

Using delegates sent by the interface to push text updates in the User Interface and trigger behaviors in the environment, like opening doors.

Adding Input Action from C++ into Unreal Engine
Adding Input Action in C++

Using the existing C++ third person character syntax to create an additional input action binding on UProperties, protected functions, and source.

Programming Gameplay with C++ for Unreal Engine
Programming Gameplay C++

Programming interaction for gameplay in C++ for Unreal Engine, using an interface, delegates and 2 bases for pickups and doors.

Programming automation tool with Python for Maya
Programming Python Tool

Programming an automation tool for Maya using Python to sort unnamed meshes into a conventional hierarchy in outliner by renaming and resetting pivots.

2D Artist Demo

See drawing and painting characters, environments, and props for analog and digital asset development.

2D Art case studies

If you are tech savvy, visit the 2D Artist Skills articles or click on any of the links below:

Digital painting technique for concept
Digital Painting for Concept

Using digital painting as a technique for rendering concept artwork, using hand painted layers, blending modes and compositing principles.

Live portrait and nude drawing
Live Portrait & Nude Drawing

Live portrait and nude drawing and sculpting samples from different workshops in Berlin and Barcelona, using different techniques, including wooden pen.

Sketching exercises from photo references
Sketching Exercises

Sketching exercises made with pencils, using photographic references to improve drawing skills. Showing landscape, architecture, still life and process.

Character sheet for video game
Character Sheet for Video Game

Character sheet example from a video game project, including silhouettes, poses, expressions, clothes and gear, variations, turnaround and 3D block out.

Level layout for video game
Level Layout for Video Game

Drawing a Level layout for a video game as part of the pre production process, using CAD floor plans and elevations and blocking out the level in 3D.

Management Demo

Find organizational solutions for real production cases and collaboration tools.

Management case studies

If you want to see detailed management examples from real production cases, visit the Management Skills articles or click on one of the links below:

Establishing guidelines for real time pipeline
Guidelines for Real Time

Establishing guidelines for a real time 3D production pipeline. Research, One Page Design, developing environment, characters and programming interaction.

Developing 3D production pipeline
Developing 3D Pipeline

Writing a 3D production pipeline for render time using pre-production, production, and post-production, including modeling, VFX, and compositing.

Mentoring using video tutorials
Mentoring Video Tutorials

Series of tutorial videos for junior colleagues, training on modeling, rigging and texturing assets for an augmented reality app using Maya.

Prototyping modeling tool
Prototyping Modeling Tool

Prototyping a prop glasses modeling tool based on Maya rigging. Defining a standard workflow from existing modeling pipeline.

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