Modeling an Architectonic Interior for Render Time Using Maya
The goal of this project is to render 2 camera travels inside a room, in a house of contemporary style. Here you can watch both shots after post-production:
Pre‑production
We are counting on a finished pre‑production, including storyboard, animatics, concept art, etc. But most important is having a floor-plan and elevations:
If you want to see examples of pre‑production and/or specific prepping information for environment projects, please click on the following cards:
Level Layout for Video Game
Drawing a Level layout for a video game as part of the pre production process, using CAD floor plans and elevations and blocking out the level in 3D.
Guidelines for Real Time
Establishing guidelines for a real time 3D production pipeline. Research, One Page Design, developing environment, characters and programming interaction.
Developing 3D Pipeline
Writing a 3d production pipeline for render time, including pre‑production, production and post-production.
Modeling
Once floor-plan and elevations are in position, I'm drawing polygons on the main wall marks and extruding them upwards:
Once the walls and floors have enough detail, I can can start furnishing my interior. I'm modeling every piece from scratch, sometimes using polygons, but also NURBS Surfaces:
With my models approved, I'm opening UVW and proceeding to texture. For information on the next step – Rendering – click on the following cards:
Rendering Interior Env.
Rendering an interior environment through animatics and concept, HDRI lighting, texturing, simulating VFX with Maya Nucleus, rendering EXR, Nuke comp.
Texturing Buildings
Texturing buildings for real time environment, modeling and UVW in 3DS Max, hand painting textures, applying to materials.
Compositing Short Film
Compositing short film using Nuke by rendering EXR and grouping background, character, volumetric lights, simulations and optical effects.
Rendering Prop
Rendering and Compositing a Prop Asset Skateboard Bag, Using Maya, ZBrush, Mental Ray, EXR, and Nuke.
And further, for insights in Visual Effects (VFX) implementation:
VFX for Environment
Simulating nParticles and force fields in Maya for an exterior environment including wind on vegetation, air particles, volumetric lights and water.
Simulating Fluid Injection
Simulating a fluid injection for a shoe sole using nParticles in Maya. Understanding the briefing, developing simulation tactics, caching and rendering.
VFX Workflow
Letting animated characters drive VFX using Maya Nucleus, including flexible cables, molten metal, smoke, sparks, and optical effects.
Simulating Clothes
Simulating clothes using nCloth in Maya. Mesh with motion capture drives dress & necklace. Cached shirt simulation drives a vest.