How did I deal with…?

Simulating a Fluid Injection for a Shoe Sole Using nParticles in Maya

The goal of this project is to make a video showing the fabrication process of a rigid sole. First, visualizing the plastic injection in fluid state and later, how it solidifies. Here are some frames from the finished video (© Manicx for Bauerfeind):

Fluid simulation after post-production Fluid simulation after post-production
Fluid simulation after post‑production.

I'm accomplishing this commission dividing the tasks in 3 chunks:

Briefing

The briefing is providing the following information:

  • I'm modeling and texturing from a physical sample, and
  • I have to make the pre-production from scratch.

Once I can count on an approved pre‑production and my model is ready, I am using them as containers to simulate the particles.

sole meshes sole textures sole meshes sole textures
Sole meshes and textures.

Simulation tactics

  • Making 2 animations from the same camera, first for the solid and second for the fluids (I'm using Maya nParticles)
  • Applying similar materials on both
  • Using procedural textures only for the simulation, and
  • Letting 2 Nuclei solve the simulations plus several emitters, colliding with a copy of the soles' geometry.

These are the simulations for the X component and envelope:

Fluid simulation Fluid simulation
Simulating a fluid using nParticles.

Rendering

Once my simulations are complete:

  • I'm caching them
  • Lighting the scene using HDRI
  • Rendering to EXR, and
  • Importing into Nuke for compositing.

If you want to know more about VFX, click on these case studies:

Grooming human head
Grooming Human Head

Grooming a human head using XGen in Maya, linking geometry to descriptions, simulating, caching, applying shaders, rendering and compositing.

Maya Muscle for Skinning
Maya Muscle for Skinning

Simulating Maya Muscle on a rigged human character, using them as deformers on skinning and letting it drive Maya Nucleus nHair and nCloth.

Simulating clothes with nCloth
Simulating Clothes

Simulating clothes using nCloth in Maya. Mesh with motion capture drives dress & necklace. Cached shirt simulation drives a vest.

Simulating visual effects for environment
VFX for Environment

Simulating nParticles and force fields in Maya for an exterior environment including wind on vegetation, air particles, volumetric lights and water.

Visual effects workflow
VFX Workflow

Letting animated characters drive VFX using Maya Nucleus, including flexible cables, molten metal, smoke, sparks, and optical effects.

Find in Simulating Fluid Injection

Discover 3D Skills